Painted over screenshot from the game to set dress and create mood.

Painted over screenshot from the game to set dress and create mood.

 Lighting concept for filtration room. Painted over screenshot from the game.

Lighting concept for filtration room. Painted over screenshot from the game.

 Lighting concept for filtration room. Painted over screenshot from the game.

Lighting concept for filtration room. Painted over screenshot from the game.

 Banner featuring Gwendoline Christie for the "Callisto Protocol - Helix Station" audio series. Character's uniform designed by my amazing teammate: Longque Chen (https://www.artstation.com/chenlongque)

Banner featuring Gwendoline Christie for the "Callisto Protocol - Helix Station" audio series. Character's uniform designed by my amazing teammate: Longque Chen (https://www.artstation.com/chenlongque)

 Lighting studies of Gwendoline Christie for the "Callisto Protocol - Helix Station" audio series banner. Space station and character's uniform designed by my amazing teammate, Longque Chen  https://www.artstation.com/chenlongque

Lighting studies of Gwendoline Christie for the "Callisto Protocol - Helix Station" audio series banner. Space station and character's uniform designed by my amazing teammate, Longque Chen https://www.artstation.com/chenlongque

 Exploratory comps of banner for the "Callisto Protocol - Helix Station" audio series. Character's uniform designed by my amazing teammate, Longque Chen https://www.artstation.com/chenlongque

Exploratory comps of banner for the "Callisto Protocol - Helix Station" audio series. Character's uniform designed by my amazing teammate, Longque Chen https://www.artstation.com/chenlongque

 Propaganda posters illustrated for the mining levels.

Propaganda posters illustrated for the mining levels.

MineTown_Poster Comps.jpg
PS5 Cover Comps.jpg
TCP_Artstation_Template_EuropaSigns01.jpg
TCP_Artstation_Template_EuropaSigns02.jpg
TCP_Artstation_Template_EuropaSigns03.jpg
 Concepts for how bullets impacted glass.

Concepts for how bullets impacted glass.

 Painted over screenshot from the game to set dress and create mood.
 Lighting concept for filtration room. Painted over screenshot from the game.
 Lighting concept for filtration room. Painted over screenshot from the game.
 Banner featuring Gwendoline Christie for the "Callisto Protocol - Helix Station" audio series. Character's uniform designed by my amazing teammate: Longque Chen (https://www.artstation.com/chenlongque)
 Lighting studies of Gwendoline Christie for the "Callisto Protocol - Helix Station" audio series banner. Space station and character's uniform designed by my amazing teammate, Longque Chen  https://www.artstation.com/chenlongque
 Exploratory comps of banner for the "Callisto Protocol - Helix Station" audio series. Character's uniform designed by my amazing teammate, Longque Chen https://www.artstation.com/chenlongque
 Propaganda posters illustrated for the mining levels.
MineTown_Poster Comps.jpg
PS5 Cover Comps.jpg
TCP_Artstation_Template_EuropaSigns01.jpg
TCP_Artstation_Template_EuropaSigns02.jpg
TCP_Artstation_Template_EuropaSigns03.jpg
 Concepts for how bullets impacted glass.

Painted over screenshot from the game to set dress and create mood.

Lighting concept for filtration room. Painted over screenshot from the game.

Lighting concept for filtration room. Painted over screenshot from the game.

Banner featuring Gwendoline Christie for the "Callisto Protocol - Helix Station" audio series. Character's uniform designed by my amazing teammate: Longque Chen (https://www.artstation.com/chenlongque)

Lighting studies of Gwendoline Christie for the "Callisto Protocol - Helix Station" audio series banner. Space station and character's uniform designed by my amazing teammate, Longque Chen https://www.artstation.com/chenlongque

Exploratory comps of banner for the "Callisto Protocol - Helix Station" audio series. Character's uniform designed by my amazing teammate, Longque Chen https://www.artstation.com/chenlongque

Propaganda posters illustrated for the mining levels.

Concepts for how bullets impacted glass.

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